I unlocked a rather unique Achievement yesterday while playing with the Xbox: Squat Master. I did my one-thousandth squat-based exercise with EA's Active 2. I also dodged 1000 balls in the dodgeball exercise of the same game. Not at once, mind you. Over time. I've done 10 workouts in the game's 9-week "hard" program so far and the milestones are starting to pile up. The game has a number of these quadruple-digit based Achievements. I'll unlock another one once I complete my thousandth lunge, pushup, crunch, etc., etc.
I wrote about Active 2 earlier and I'm every bit as impressed with it now as I was when the novelty of Kinect was still day-one fresh. EA also released a patch for the game that has done a good job of eliminating the chance of the game confusing your arm movements for wanting to pause and see a tutorial. I'm not sure if that was what the patch, err, "title update" was for, but it seems to have gotten much better since then.
My workout yesterday concluded after 38 minutes, with me drenched in sweat after sustaining an average heart rate of 143bpm, including warm-up and cool down. The calorie-counter says I burned 517 calories, much higher than the projected burn at the start of the workout. I try to stay right on the border between zones 4 & 5 in the heart rate scale (out of a scale of 1-5) and it seems that the game expects players to spend more time in zone 3. I routinely pop my heart rate above 175bpm while playing.
But back to the Achievements. One of the reasons I enjoy this "game" so much is that the developers did a great job of keeping the carrot out in front of you, allowing you to sniff, lick, and taste tiny bites just often enough to keep you coming back for more. Unfortunately, a bit of lazy design in regards to the Achievements has given this game what may be the most difficult Achievement in all of the Xbox-land:
Trail Blazer - unlocked by running 1,000 kilometers/621 miles.
Showing posts with label Kinect. Show all posts
Showing posts with label Kinect. Show all posts
Kinecting With Friends
I just cancelled my gym membership.
It was a nice place, only a half mile from my house and never crowded when I went. It had everything I wanted in a gym, but it turns out so does my living room. Ever since buying EA Sports Active 2 for the Xbox Kinect, that is. But more about that later...
We arrived home from my sister's wedding in New Jersey to find the Kinect bundle on the front porch and a copy of Harmonix's Dance Central in the mailbox. Yes, the same Harmonix that birthed the Guitar Hero and Rock Band franchises. Nevermind the lingering hangover, the cross-country flight, and onset of one of the worst head colds I've had in years, I rushed downstairs the following morning like a child on Christmas morning and immediately connected the Kinect sensor and booted up the packed-in Kinect Adventures title.
Setting the sensor up was a breeze. I had read plenty of tips in the weeks leading up to the Kinect launch about lighting conditions and space requirements and was ever thankful for our house's large open floorplan. I shoved the couch back about 6 feet towards the kitchen, turned on all the lights behind me and was immediately detected in the "best" position for Kinect enjoyment. Kinect Adventures delivers a wonderful first impression of the technology. The disc includes a half-dozen different mini-games that seem designed to show off the Kinect's ability to track your skeleton in three-dimensional space. The games themselves lose their appeal quickly (only Achievement hunters and small children need apply), but as a tech-demo, it does its job admirably. I was at once impressed with the sensor's ability to not only track my hands and feet forward, but my head as well. And the game's ability to take random snapshots of you while playing and then upload (with your permission) Polaroid-like memories to a central website is a bit of genius.
It was a nice place, only a half mile from my house and never crowded when I went. It had everything I wanted in a gym, but it turns out so does my living room. Ever since buying EA Sports Active 2 for the Xbox Kinect, that is. But more about that later...
We arrived home from my sister's wedding in New Jersey to find the Kinect bundle on the front porch and a copy of Harmonix's Dance Central in the mailbox. Yes, the same Harmonix that birthed the Guitar Hero and Rock Band franchises. Nevermind the lingering hangover, the cross-country flight, and onset of one of the worst head colds I've had in years, I rushed downstairs the following morning like a child on Christmas morning and immediately connected the Kinect sensor and booted up the packed-in Kinect Adventures title.
Setting the sensor up was a breeze. I had read plenty of tips in the weeks leading up to the Kinect launch about lighting conditions and space requirements and was ever thankful for our house's large open floorplan. I shoved the couch back about 6 feet towards the kitchen, turned on all the lights behind me and was immediately detected in the "best" position for Kinect enjoyment. Kinect Adventures delivers a wonderful first impression of the technology. The disc includes a half-dozen different mini-games that seem designed to show off the Kinect's ability to track your skeleton in three-dimensional space. The games themselves lose their appeal quickly (only Achievement hunters and small children need apply), but as a tech-demo, it does its job admirably. I was at once impressed with the sensor's ability to not only track my hands and feet forward, but my head as well. And the game's ability to take random snapshots of you while playing and then upload (with your permission) Polaroid-like memories to a central website is a bit of genius.
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| Yours truly jumping for coins during the river rafting game. |
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