BioShock Strategy Guide Giveaway Redux

The game has released, my guidebook is on store shelves, and the near worldwide unanimous praise for the game means that I don't have to try and come up with an interesting way of saying how great the game it is. Everyone knows it's fantastic; that it's one of the single-best experiences in the history of the medium; and that it not only redefines the first-person shooter genre, but also sets the new standard for which all future games will be judged. If I worked for a competing game developer, I'd be scared to death. BioShock has single-handedly instantly elevated an entire generation of gamers expectations with regards to gameplay, story-telling, and atmoshpere that it's going to be very, very hard for others to impress us. Gamers are a pretty jaded lot and, at times (okay, most of the time) seem to only be happy when they're complaining. Nobody is complaining about BioShock. But that's going to stop as soon as the next game comes along and fails to live up to BioShock's lofty standards. I'm looking in Halo 3's direction.

But that's neither here nor there. I'm going to assume that my earlier Strategy Guide Giveaway post was simply buried under a mountain of TransRockies posts and that's why only one person mailed me about the giveaway.

So here it is again, only this time will be a little different: Be one of the first four people to email me requesting a copy of the guidebook and I'll get one out to you as soon as my shipment arrives (hopefully by tomorrow). In the meantime, here's a link to a sample chapter from the book and, last but not least, here's a link to interviews with Ken Levine and some of the other key developers who worked on the game.
My only regret is that I don't have time to play through the game again.

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